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Jaina Proudmoar
Caldari School of Applied Knowledge
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Posted - 2009.04.23 12:21:00 -
[1]
@ mazzilliu
What is your position on High-sec POS sieging?
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Jaina Proudmoar
Caldari School of Applied Knowledge
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Posted - 2009.04.23 18:05:00 -
[2]
Originally by: mazzilliu
Originally by: Jaina Proudmoar @ mazzilliu
What is your position on High-sec POS sieging?
420 siege high sec poses errrryy day
(seriously though i don't know what you are asking me here. if someone gets wardecced, all their stuff in highsec is fair game to the attacker.)
Highsec POS sieges are long, insanely boring and very repetitive and tedious. Do you think a rethink of how POS sieges work is necessary?
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Jaina Proudmoar
Caldari School of Applied Knowledge
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Posted - 2009.04.24 10:32:00 -
[3]
Originally by: mazzilliu
Originally by: Jaina Proudmoar
Originally by: mazzilliu
Originally by: Jaina Proudmoar @ mazzilliu
What is your position on High-sec POS sieging?
420 siege high sec poses errrryy day
(seriously though i don't know what you are asking me here. if someone gets wardecced, all their stuff in highsec is fair game to the attacker.)
Highsec POS sieges are long, insanely boring and very repetitive and tedious. Do you think a rethink of how POS sieges work is necessary?
now i think of it, it is pretty ****ty that you can't use dreads on highsec poses. do people use tons of hardeners on their poses or something? that's the only module i can think of that skews the balance too much against battleships. simply making them unanchorable in highsec should fix the problem to bring it more inline with 0.0 pos seiging, yes?
give me more complete information on the problem, as I don't have experience seiging highsec poses- none of my PVP characters can enter highsec. :)
The short answer is that it takes about 50 well fitted battleships with decent pilots and support several hours to send a large POS into reinforced. While I appreciate that a large POS shouldn't be easy to take down, there has to be a better way than having a fleet or armageddons AFK for a couple of hours after the defences are incapacitated ...
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Jaina Proudmoar
Caldari School of Applied Knowledge
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Posted - 2009.04.25 23:02:00 -
[4]
Originally by: mazzilliu Edited by: mazzilliu on 25/04/2009 21:45:52
Originally by: Jaina Proudmoar
The short answer is that it takes about 50 well fitted battleships with decent pilots and support several hours to send a large POS into reinforced. While I appreciate that a large POS shouldn't be easy to take down, there has to be a better way than having a fleet or armageddons AFK for a couple of hours after the defences are incapacitated ...
well that too bad then, because everyone in 0.0 has to deal with the same thing also. oftentimes when people think using dreads is unsafe they will use battleships, that's like standard operating procedure for us.
edit: vote for me i am not too afraid to tell people too bad
Do you think POS sieging and cap ships need to be changed or do you believe they are fine as they are?
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Jaina Proudmoar
Caldari School of Applied Knowledge
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Posted - 2009.04.26 16:33:00 -
[5]
Originally by: mazzilliu
Originally by: Jaina Proudmoar
Do you think POS sieging and cap ships need to be changed or do you believe they are fine as they are?
motherships need to be changed, and the amount of time it takes putting up poses need to be changed. i'd like to figure out some helpful suggestion that would involve reducing the amount of time spent boringly shooting at a pos, but i havent thought of one and i havent seen one good enough.
Sounds fair - do you have any views on empire warfare, the use of neutrals to RR without any danger (just dock, rep, undock, repeat) and ******ed docking games?
(You actually have my vote, but I'd still like to know your views on this.)
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